'L.A. Noire' VR release pushed back to end of the year

Rockstar Game's YouTube Channel
Screenshot from the "L.A. Noire" Trailer

It looks like fans of the action-adventure video game "L.A. Noire: VR Case Files" will have to wait for one more month to get their hands on the game.

An announcement made by Take-Two Interactive, the parent company of the video game's developer, Rockstar, stated that "L.A. Noire: VR Case Files" will instead be released in December 2017 but no exact date for the launch was given. Rockstar initially planned the virtual reality (VR) game to be launched today, Nov. 14, in conjunction with its "L.A. Noire" remastered game that are coming to Nintendo Switch, PlayStation 4 and Xbox One.

A statement made by Rockstar added that "Following these in December 2017, comes 'L.A. Noire: VR Case Files,' featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC VIVE system."

The video game is set in Los Angeles during the 1940s. In the game, the player takes on the role of Los Angeles Police Department officer to solve a string of cases across five levels. The player must investigate the crime scenes for clues, check up on leads, and question suspects; the gamer's success at these things will determine how much of each case will be revealed.

It drew heavily from aesthetic and plot elements of film noir which were stylistics films that were famous during the 1940s and the 1950s that highlighted shared similarities between crime and existential themes.

"L.A. Noire" holds the distinction of being the first video game to be shown at the Tribeca Film Festival. The video game received critical acclaim for its storytelling and animation technology.

Game reviewers were all praises for the video game. Mixing the stylistic greatness of a film with a great storytelling of a video game, "L.A. Noire" has managed to hook players into a relatable world devoid of aliens, magic, and dragons. It also received praises for the technology it used especially the facial motion technology that gave the noir feeling of the video game more authentic.

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