'Call of Duty: World War II' online problem update: Dedicated servers go live worldwide

The shooter game "Call of Duty: World War II" now has dedicated servers to address the issues with its shift to P2P servers earlier this month.

In a tweet, Sledgehammer happily announced that dedicated servers had been live for all platforms everywhere. Prior to this, the developer revealed that dedicated servers were available to PlayStation 4 in the US and that Xbox One would follow "shortly."

STATUS UPDATE: Global Dedicated Servers are currently live on all platforms. If you experience any issues, please be as specific as possible in your replies by including connection type wired/wifi, NAT type and region. Also, please include @ATVIassist.

— Sledgehammer Games (@SHGames) November 15, 2017 " data-caption="null" data-credit="Twitter/SHGames">

Aside from this update for the problems, the "Call of Duty: World War II" developer divulged that another update would be coming soon but that the team was now focusing solely on the server problems before launching the next patch.

It can be recalled that when the game was released by developer Sledgehammer, it had many issues that adversely affected players. With each succeeding temporary solution, a new problem arose, until the dedicated servers went live today.

First, many fans of the game experienced some problems with online and multiplayer experience, and the developers of "Call of Duty: World War II" acknowledged it shortly after. Sledgehammer, in a blog post, admitted that the game was far from perfect and revealed that their team was working on the problems "around the clock."

An update for "Call of Duty: World War II" which was launched on Friday had solved some major issues in the game, but it also brought some issues with servers. The server problem that arose from the patch led to the shift to P2P servers.

The temporary shift to P2P servers might have made the "Call of Duty: World War II" stable, but it had adverse effects as well, with Sledgehammer citing "Host Migrations and other issues that make for inconsistent gameplay experiences."

Prior to today's announcement, the developer had already announced that it had tested dedicated servers in the United States, and it divulged that these were their "highest priority." "This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible," it wrote.

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