'The Legend of Zelda: Breath of the Wild' release date: Game coming latest October 2017? Delay isn't down to Nintendo NX version

"The Legend of Zelda: Breath of the Wild" might be released six months after the Nintendo NX comes out. The console is slated to be launched during the first quarter of 2017.

According to MCV UK, Nintendo will go big on NX game releases right off the bat, in a bid for the next-generation console to avoid the same fate the Wii U met due to a slow release of supported games.

"The Legend of Zelda: Breath of the Wild" will be one of the first titles that Nintendo will launch for the Nintendo NX. There will also be a "Pokemon" game and a "Mario" title to boot.

Taking that timetable into consideration, "The Legend of Zelda: Breath of the Wild" should be out and about by October 2017 at the latest, should the console turn up in April and Nintendo exhausts the six-month allocation.

The game can also be here as early as July 2017, that is to say the Nintendo NX is out by January and Nintendo makes use of all the six months they set aside.

The Nintendo NX will be in mass production fourth quarter of this year, as per the latest reports with trial production set to begin any day now so a Q1 2017 launch is entirely plausible.

"The Legend of Zelda: Breath of the Wild" was supposed to be released this year for the Wii U. As fans know, this is no longer the plan and it turns out that it is not because the game is being brought to the NX.

In an interview with Edge, "The Legend of Zelda" series producer Eiji Aonuma admitted that he is to blame for the delay.

"At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone," he revealed as quoted by Nintendo Life.

"I'd made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone," Aonuma went on to say.

The development team followed his orders and added everything he wanted to see in "The Legend of Zelda: Breath of the Wild" while including their own input as well.

"And that ended up breaking all the good parts of the previous build," Aonuma admitted. "If I'd managed that well, maybe development wouldn't have extended quite so much," he continued.

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