PS5 and Xbox Two rumors: PlayStation 5 and Xbox Two will offer cloud-based storage, says 'Final Fantasy' director Hajime Tabata

PS5 and Xbox 2 to come packaged with cloud storage. Sony/Microsoft

While development on the next generation of PlayStation and Xbox consoles seem to be a little far-off into the future, "Final Fantasy's" current director Hajime Tabata shared his insights on what shape the new iterations will take — starting with cloud-based storage.

Tabata is the director of "Final Fantasy" franchise — one of the most beloved games in the gaming scene today — told Xbox Magazine that with the current setup of music and movie streaming being highly dependent on cloud technology, it would not be out of the option for developers to add online storage as a new feature for yet-to-be announced consoles.

"Since movies and music are already in the cloud, I imagine the games will be next," he said.

According to The Wolf Hall, PlayStation 3 and PlayStation 4 took gaming experience to the next level by enabling online gameplay. Judging by this recent innovation, a jump to an online-based storage is plausible for the new consoles.

Although GameRant shared the same sentiments, they emphasized that for users who have no consistent internet connection, it would be impractical.

Sony and Microsoft have yet to issue a window release date for the the next generation of consoles but some speculate that the time of release will be in two years.

Yves Guillemot, CEO of Ubisoft, said in an investors call, as reported by GameSpot, that the new models will likely appear in store fronts in 2019. "As Sony launched PlayStation 4 Pro last year and Microsoft Xbox One X this year, we think we still have a minimum of two years in front of us before something new is coming," he said, adding, "But that's our perception, we don't have any confidential information on that front."

Both the PlayStation and the Xbox upped the ante on what makes a gaming consoles great. Developers for each ignited a new trend in gamely with the former enabling online gameplay and the former developing a backward compatibility program, which made it possible for older games to be played on the platform.

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