Borderlands 3 Release Date News: Gearbox admits it isn't ready to make it online just yet

 Steam/Gearbox Software

Gamers are gritting their teeth with anticipation for Borderlands 3 as its predecessors found huge success in 2k's platform when Borderlands 2 was dubbed as the best- selling 2k game ever. It is predicted to be released in October 2017, following a pattern of release dates of the previous installments of Borderlands.

In an article by GameInformer,Randy Pitchford, CEO of Gearbox, voiced his uncertainty in creating the new "Borderlands". "We had that discussion and there was this weird mixed bag. On one level it's like, 'Woah'. If you're going to do something that's called Borderlands 3 and it's going to be done in this next-generation environment, there's a whole bunch of ideas that come around of what has to happen in order for that to live up to what that needs to be," he said.

An article by vg247 listed Gearbox's wish list for the upcoming "Borderlands 3" Western style shoot out game. They reportedly want to remove travel gates to create a true open world. Past technology can't handle this design so past "Borderlands" games have split environments. Years have gone by and the gaming technology accelerated to a new level. Gearbox can finally connect environments to have an open world.

Another item in their wish list is to immerse players in a better plotline. Gamers were looking forward to this since they were expecting a huge improvement just like what Gearbox did in "Borderlands 2".

Gearbox could now also let their players have a chance to customize and create their own characters. In the article by vg247, this could potentially rake bigger money to Gearbox since players may want to customize their character's looks aesthetically or for a higher advantage regardless of the price of items. The article also stated the possibility of "Borderlands" to be taken up on the online world. Players could then play with their peers or just interact with other players from around the world.

With all of these ideas in mind, Gearbox has a lot of weight on their shoulders. "We imagine what that might be, and frankly it scared us. It's like, 'That's so crazy and so big that I'm not sure we can succeed'," Pitchford said

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