'L.A. Noire' getting redesigned interrogation system in remastered version

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"L.A. Noire" promotional photo.

The remastered version of the detective action adventure video game "L.A. Noire" is arriving next week with a bunch of improvements, including a revamped interrogation system.

The latest trailer for the title was released Thursday, showing the protagonist Los Angeles Police Department detective Cole Phelps. He has employed a new style of questioning during his interrogation sequences.

In the original version of the title, players are given three options during the interrogation of suspects: Truth, Doubt, or Lie. These three contextually vague options are now being replaced with Good Cop, Bad Cop, and Accuse, which seem to make more sense within the theme of the game.

The new choices also capture the original intent behind the lines of dialogue. "When we originally wrote it, the questions you asked were Coax, Force and Lie," Brendan McNamara, the writer and director of the original game, said in 2011. "So Force was a more aggressive answer, and that's where we actually recorded it."

However, when the game was finished the choices became Truth, Doubt, and Lie, which led to many players noting that protagonist Phelps goes psycho on the second option.

While the new interrogation system will be present in the Nintendo Switch, PlayStation 4, and Xbox One, the new trailer also showcased some features that are unique to the Nintendo Switch version, like gesture controls, touch input, and motion sensing.

Players will be able to tap on the screen to tell the character to go to a location or interact with an object. The game also allows gesture commands, like swiping through pages of the character's journal. Best of all, the game utilizes the console's excellent motion sensing capabilities to allow players to control the in-game camera by physically moving the right Joycon as if it was an analog stick.

"L.A. Noire" is set to be released for Nintendo Switch, PS4, and Xbox One on Nov. 14.

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