'Tom Clancy's Ghost Recon: Wildlands' gameplay update: Player vs. player feature to be added

Ubisoft, the company behind "Tom Clancy's Ghost Recon: Wildlands," has confirmed more gameplay details for this open world, tactical third-person shooter game. The latest of these include the player vs. player system as well as a feature that could shape the game's world through the players' interactions.

According to Game Informer, Ubisoft has already confirmed its plans for a more competitive multiplayer feature for the game beforehand. With the PvP system to be implemented, some fans think that Ubisoft will use the same system they did in "The Division." This game is primarily meant to be played solo, but it still has "The Dark Zone," a region dedicated solely to PvP.

However, speculations point that it's also possible for the developers to instead build a separate game mode for multiplayer PvP, which gives it more of a traditional multiplayer feel compared to "The Dark Zone." Some fans, after all, would also want to have a traditional team death match with other people. The game developers can even push it further and make it a "Ghosts vs. Cartels" game mode for flavor, similar to the "Counter-Strike" game where it is Terrorists vs. Counter-Terrorists.

This game, simply known as "Ghost Recon: Wildlands," will take a different turn from its predecessors in the "Ghost Recon" subseries of the "Tom Clancy" video games from Ubisoft. Instead of an advanced technology setting, this game will be set in current times, similar to the original "Ghost Recon" game.

"Ghost Recon Wildlands" is set in modern-day Bolivia, in a location where the Santa Blanca drug cartel manufactures drugs in a large-scale operation, making them one of the main suppliers of illicit drugs. As such, fans believe that this game's plot has similarities to another Ubisoft game, "Far Cry," where the players are deployed in a warzone in order to assist a faction in dire straits.

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