'Mortal Kombat X' news: New patch goes live for PS4 players

A new patch is now live for the PS4 version of NetherRealms' "Mortal Kombat X," latest installment in the long-running "Mortal Kombat" franchise.

Announced first by "Mortal Kombat" co-creator Ed Boon via his official Twitter account, the latest patch for "Mortal Kombat X" focuses on specific tweaks and improvements for the myriad of characters of the fighting game. According to the patch notes published on the community page of publisher Warner Bros. Interactive, the character-specific tweaks went live first for the PlayStation 4 version of the title, with the update for the PC and Xbox One versions to follow soon. 

The changelog for the new patch lists a mix of character updates and specific fighter glitch fixes, and involves all of the current fighter roster for "Mortal Kombat X." In addition, game developer NetherRealms intended for the new patch to address concerns and improvements specific to the character lineup only, since the number of improvements and tweaks for the design, interface, gameplay, and bug fixes were already resolved in a prior update, patch 1.08. 

The full changelog, which can also be seen on the community page of Warner Bros. Interactive, lists the following changes:

  • D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
  • Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
  • Goro - Fixed a bug which was preventing Krush from having its landing location chosen
  • Goro – Slightly increased the input window to meterburn PunchWalk on hit
  • Jacqui (Full Auto) – Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
  • Jax - Adjusted Carl Weather skin hurt regions to better match the others
  • Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
  • Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
  • Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
  • Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
  • Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
  • Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
  • Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
  • Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
  • Reptile - Lowered the input priority of Floating Ball
  • Shinnok - Away+FK now auto-faces correctly
  • Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
  • Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
  • Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a block trap
  • Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
  • Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
  • Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
  • Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
  • Tremor - Some variation specific moves now have corrected values in the movelist

However, although the new update focuses on the title's characters, it does not give out any information for succeeding character-related features, such as who will be included in "Kombat Pack 2." It was already confirmed that "Mortal Kombat X" will receive additional expansions and DLC packs next year. 

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