'Call of Duty' developer Infinity Ward opens new R&D office in Poland

"Call of Duty: Infinite Warfare" launch poster callofduty.com / Activision

Infinity Ward has just opened a new research and development (R&D) office in Krakow, Poland. The said R&D office will reportedly be working closely with their Los Angeles studio.

"We're thrilled to announce the expansion of our development capabilities with the opening of Infinity Ward Poland," said Dave Stohl, Infinity Ward Los Angeles studio head, in their blog post. "We're building a world-class R&D studio that will tap into the creative local game development culture and talent in Poland," Stohl added. "We look forward to great things to come."

The blog post also revealed that Infinity Ward's principal rendering engineer Michal Drobot will be leading the R&D office in Krakow.

Infinity Ward was founded way back in 2002 in Woodland Hills, Los Angeles California. According to sources, Activision funded the company when they made their first WWII-themed game, "Call of Duty." Activision then bought Infinity Ward immediately after the game was released.

With Activision's acquisition of the company, Infinity Ward was able to produce more games, which solidified their reputation in the gaming community. The company went on to produce the iconic "Call of Duty" series of games. One of Infinity Ward's best-selling game was the "Call of Duty 4: Modern Warfare" which sold over 13 million copies from November 2007 to May 2009.

The sequel, "Call of Duty: Modern Warfare 2" was then released in November of 2009. The game earned $310 million in the first 24 hours, and a whopping $550 million in the span of five days. The series' final game, "Call of Duty: Modern Warfare 3" was released two years after in November 2011. Despite it not being the best game in the series, it still managed to earn $400 million during the first 24 hours of release.

Infinity Ward's most recent creation, "Call of Duty: Infinite Warfare" was released in November of 2016. The game was criticized for being too futuristic, but it still earned decent reviews from various critics.

 

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