'Assassin's Creed: Origins' news: Game releases non-violent educational mode

"Assassin's Creed Origins" takes players to the great deserts of Ancient Egypt. Ubisoft

"Assassin's Creed: Origins" is toning down on the violence and blood despite being a game about assassins and instead will include a new Discovery mode that aims to educate its players about the history of its setting, ancient Egypt.

This new mode will let players roam around the huge open world of the game, which is a virtual recreation of Egypt during Ptolemy and Cleopatra's reign that the developers worked hard to make as authentic as possible. In the said mode, players will not be able to have Bayek kill anyone and in turn, also do not have to worry about him getting killed by enemies since the mode will let players sightsee the famous landmarks of ancient Egypt.

Those who have a taste for historical knowledge and archaeology will find plenty to love in the Discovery mode since the game world was crafted by the developers with the help of Egyptologists. This lets them create 75 guided tours, which cover things like the city of Alexandria, the daily life of Egyptians, the Great Pyramids and the Sphinx. Rest assured, those who have history exams regarding ancient Egypt will have no trouble passing the tests with the help of the new mode for the game.

The mode can be accessed straight from the main menu of the game, in which each of the 75 tours usually involves Bayek and the players following a golden pathway to indicate where the tour will progress. The tours are also quite in-depth and involve some information which is not even present in schools.

Meanwhile, those who are not too fond of Bayek, the game's main character, can opt to choose a different character to use for exploration such as Cleopatra or her ally and lover Julius Caesar and 23 more that are present in-game. The developers' goal for this mode is to enrich the lives of the players as claimed by Jean Guesdon, creative director of "Assassin's Creed Origins."

He stated that "Culturally at Ubisoft, this kind of initiative is well perceived. Our CEO keeps telling us we need to enrich players' lives. To go beyond the entertainment, and to try and bring them either knowledge or skills. Think about 'Rocksmith,' the guitar game where you could actually learn to play. So yes, I had to convince some people [to make Discovery Tour], but it wasn't that tough."

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