'F1 2015' release date; game to run at 60 fps

"F1 2015," the newest racing simulation from game developer Codemasters, will burst into the Xbox One and PS4 on June 12. This marks the studio's first step into current-generation consoles and is working hard to make the game look good on both. 

Codemasters has set up "F1 2015" to run at 60 frames per second on the Xbox One and PS4. Resolution-wise, the latter gets the installment at 1080p and the former at 900p. Slightly Mad, the game studio in charge of "Project CARS" is also aiming for the same resolution and frame rate. 

"Everyone at the studio is doing a fantastic with the optimization and we're in the final couple of months before release where there's a big push that we hit that 60fps and that's the plan," game designer Steven Embling told Eurogamer. 

Embling also revealed that Codemasters had to start from scratch and, at the same time, take advantage of the consoles' power in building "F1 2015," explaining why the highly-anticipated racer comes a tad later than the usual deadline its predecessors followed. 

"We had to do everything from the ground up. Our previous games, they were always building on what we had before and we had a stable platform they could build on," the game designer revealed. "This time, with this game, we wanted to harness the power of the new consoles. In order to do that we had to start from scratch completely." 

The studio is also making use of a new and more powerful version of the EGO engine for "F1 2015." Although it took a bit of time for the team to put the game together with this engine on board, it also proves that it was time well spent as the screenshots from the game all look insanely gorgeous.

Codemasters will be sticking with the original release schedule for future "F1" installments. The developer will also release a separate title for "Formula One" so as to renew the F1 contract beyond 2016. 

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