
"Final Fantasy 15" will boast realistic scenery and stellar climate and topography, according to 2D artist Kaoru Kawaguchi. There will also be tons of non-playable characters that players can interact with in the much-awaited game.
Elaborating on their work on the sprawling environment of "Final Fantasy 15," Kawaguchi revealed how photo scanning played a part in the construction of the game's rich background.
"We often use a method called photo scanning that lets you create a 3D model from a photograph. It requires photo data from all angles and thus consumes an incredible amount of memory; probably over 10 times what it would to produce the same in-game object on a PS3," said.
The artist also said that the design team puts a lot of thought into the clothes of the characters in "Final Fantasy 15." Small things such as the button of a suit or the pockets or clasps are meticulously designed. Kawaguchi even does quite a lot of research on this aspect.

The same amount of work is put on the garb (even the texture and fabric) worn by non-playable and unnamed non-playable characters in "Final Fantasy 15." This is because each one of them is essential to the storytelling and the overall look of the game.
In designing characters, Kawaguchi has one goal in mind – to make sure players will experience the "culture and level of prosperity of a town." Clothes alone are telling, which is why massive attention is paid to the making of the outfits as well.
Unfortunately, Kawaguchi was careful not to reveal further details about "Final Fantasy 15." She admits that the art department can give away so much about the game but she assured that everyone is "working very hard to get the game finished."
"Final Fantasy 15" is expected to be released later this year.













