
The modding feature for "Fallout 4" has just gone live. However, Bethesda has encountered hiccups, as reports of "stolen" mods surfaced online.
The "stolen" mods are apparently files that were either taken from the original PC version without the modders' consent and uploaded to the console game. They could have also been an already-popular mod and the thieves are claiming them as their own. Bethesda has already addressed the issue.
In a post on the official game forums, the developer encouraged modders to file a formal complaint if they feel that their mods were stolen.
"We take these reports seriously and want to protect copyright holders and authors of the Mod content shared on Bethesda.net," the publisher stressed.
Bethesda also pointed out that modders and copyright holders who thinks that their work have been stolen can file a report as per the Digital Millennium Copyright Act, and can even request for a DMCA takedown. The announcement also revealed that the request may be sent directly to ZeniMax, the developers for "Fallout 4."
According to EuroGamer, the issue circulated on the onset of the modding feature going live for the Xbox One version of "Fallout 4." Apparently, the thieves are taking advantage of the compatibility between the Microsoft Windows platform and Xbox One, and have taken some of the official mods for the PC version of the game and ported them directly to the console, without crediting the original makers.
The issue came as the modding feature for consoles went live for the Xbox One, and Bethesda said that the new add-on is fairly successful. In spite of the modding issue, the new feature's traffic for the Xbox One is 50 percent heavier than when the feature launched in the PC version.
Fans expect Bethesda to remedy the issue as soon as possible, as the modding feature is also set to go live on the PlayStation 4 soon.













