'Dragon Age 3: Inquisition' more difficult than predecessor; Features four-player cooperative multiplayer mode

Recently, Bioware has announced that "Dragon Age: Inquisition" will feature a four-player cooperative multiplayer mode. In exact words, Bioware described it as "an action-packed dungeon-crawling four-player co-op experience."

In the official "Dragon Age" website, every bit of information in its FAQ section about the game's multiplayer mode was explained. It said that the players will go on a mission that they will get from specialists. They will need to craft items, acquire loot and money and unlock weapons, armors, potions and characters.

The ultimate goal "is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to," said Bioware.

The best thing about the multiplayer mode feature is that it won't affect the player's single-player campaign. The story of the two are completely different.

"We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not," said Bioware.

Meanwhile, creative director Mike Laidlaw talked to Wired.co.uk about the "Inquisition" and revealed a few details behind the making and motivation of the game.

When asked how they reacted to the negative feedback from "Dragon Age 2," Laidlaw answered, "It has a lot more impact. We've tried to keep the pacing and responsiveness of the second game, but some things are deliberately a bit slower. Being able to cast a fireball and have it go bang, but then having your enemies run away from the area of effect before it hits -- that all works really well. Talent trees were very well received from DA2, whereas in the original it was like "here are four dots and you can buy rank four after rank three." People were bored by that. The second had trees that you could customize and go down different paths, and that was well received. So those are elements we've taken from both games, the skill trees from DA2 and the combat weight from Origins."

So, how different will "Inquisition" be given that they've learned a few things with the previous game? "It is more difficult and the tactics are different. You might pause combat to go into tactical mode, see a sniper up on a ridge, order an archer to go deal with it and a mage to support them. You can even have the entire battle in tactical mode, although the PC was the only format that had it in 'Origins'. So, that's a huge change," said Laidlaw.

"Dragon Age: Inquisition" will be released in North America on Nov. 18 and in Europe on Nov. 21.

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