
A lot of fans are excited about the single-player campaign of the upcoming game "Titanfall 2" since it is already expected to deviate from the multiplayer formula it used in the story-driven campaign of the first "Titanfall."
Gamespot has interviewed producer Drew McCoy, and he said that it was difficult to come up with the single-player mode. The reason behind it is the mechanics of "Titanfall." He often finds it difficult to just waive some of the multiplayer-oriented mechanics, and they were almost "ready to admit defeat" in transitioning the game to single player.
However, it seems that with the recent single-player demo of the game in Respawn's main office, it can be said that the studio is facing the challenge head-on. The same article points out that the campaign is designed solely around the game's core mechanics--parkour as well as the interplay between the titan and the pilot. The footage shown was fluid and were mostly open-ended, which gives "Titanfall 2" a more different tone in its single player mode as compared to the majority of military shooter games.
The difference of this game can be seen by its deviation from the regular linear passages, as well as the "Follow" objective indicators linked to various non-player characters. The demo's mission were actually a series of small sandboxes that allowed vaulting, wall-running, and double jumping, mechanics that made "Titanfall" a big hit as a game.
With a lot of fans surprised about the intricacy of the single player campaign, the developers said that they persevered even if it was not for market-driven development or research. They did it in order give the game universe a chance to expand from what has been established back in the first game.
"Titanfall 2" will most likely be released by October, but fans should still wait for official announcements, which will certainly come really soon.













