'Cyberpunk 2077' will not have microtransactions, CD Projekt RED assures gamers

Official promotional image for "Cyberpunk 2077," an upcoming role-playing game. CD Projekt RED

Polish video game developers CD Projekt RED recently shot down rumors of microtransactions in their upcoming role-playing game (RPG) "Cyberpunk 2077." The creators of the acclaimed "The Witcher" video game series addressed concerns that the upcoming game might use the "games as a service" marketing model.

"Worry not," the developers said in a tweet. With "Cyberpunk 2077," players should expect nothing less than an experience similar to "The Witcher 3," they claimed.

"Huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for," they further clarified.

The tweet was a response to a video released by Pretty Good Gaming. In the video, it was discussed how CD Projekt RED CEO Adam Kicinski may have hinted that they will be implementing "games as a service" in their upcoming game. Kicinski also talked about how their company wants to make the new RPG "commercially significant."

However, Polish viewers noted that what Kicinski wanted to express in the interview was merely lost in translation. According to Comic Book, the CEO was referring to the card game "Gwent" when he was talking about games as a service, not "Cyberpunk 2077."

Still, in another part of the interview, Kicinski stated his belief that online elements are necessary for a game to achieve long-term success.

This assurance from the Polish game developer comes in the wake of the recent Electronic Arts (EA) fiasco. With "Star Wars Battlefront II," EA received massive fan backlash because of the pay-to-win level of microtransactions implemented in the game.

EA eventually apologized and removed in-game purchases from the game completely.

CD Projekt RED is the team responsible for "The Witcher 3." Being the most successful in the Witcher series of games, it sold 10 million copies worldwide. This is considered an impressive feat, since "The Witcher 3" did not offer a multiplayer feature — a standard that is found in most modern titles.

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