'GTA 5' for PC to support NVIDIA's TXAA anti-aliasing feature

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"GTA V", one of Rockstar Games' most critically acclaimed titles, was expected to be launched for the PC platform on Jan. 27 but it was moved to March 24. The developing team stated that the title needs to get tweaked some more before it gets released for PC gamers. It seems that the developing team really had great reason because, according to WCCF Tech, the game will provide support for NVIDIA's TXAA anti-aliasing feature. The feature improves overall image quality by reducing jagged edges of inanimate and animate objects onscreen. 

The TXAA feature was originally introduced when NVIDIA launched its GeForce GTX 600 series, a series manufactured on the Kepler architecture. Previously, MSAA or multisampling anti-aliasing was used to execute the same function but since it threw too much strain on graphic cards that eventually resulted in performance drops, the TXAA feature replaced the former, but it provides better image quality and takes less of a percentage hit compared to MSAA. 

In addition to the TXAA feature, "GTA V" for PC will also be supporting 4K resolution as well as NVIDIA's DSR (Dynamic Super Resolution). PC gamers who currently do not want to spend a ridiculous amount of money purchasing a 4K monitor can use the company's DSR technology to achieve the same result. In short, gamers will be able to view 4K resolution even if they start playing the game on their 1080p monitor. However, due to the amount of textures that the game will consume, thanks to its open world environment, gamers who do not possess a GPU with a high amount of video RAM should refrain from doing so. 

"Grand Theft Auto V" was first announced by Rockstar Games on Oct. 25, 2011, and can be played on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows PCs. For the PC version, there is also going to be a first person mode available.